[A.n.y.u]
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Post by [A.n.y.u] on Aug 7, 2010 0:08:27 GMT -5
It's time for Everfrost's third contest!
This contest can be entered by anyone - no special talents are required, with the exception of a little creativity. All this contest asks you to do is come up with some new magics to be found on Everfrost.
Okay. So, it's a little more complicated than that. You can't just name a magic and be done. So, here are a few rules and guidelines for you to follow:
1. Use the form that's provided. It will give you a list of all that you need to include.
2. You can enter more than once. Each magic that you enter is considered an entry, and you can enter as many magics as you want.
3. The description of your power and how it manifests should be as detailed as possible. If you think that means you should have four paragraphs on it, that's fine, as long as you describe it well. Long descriptions will be condensed later, however.
4. Any magics that you submit can be used on the site, whether they win or not, so please keep that in mind. However, a "copyright" will be placed beneath any magic that we use.
To enter, please fill out the following form:
[b]Name of Magic:[/b] [b]Rarity:[/b] common, uncommon, rare, special (special magics, such as elemental magics, can only be received from the stone and are rarer than even rare magics) [b]Description:[/b] what does this magic enable a wolf to do? [b]Manifestation:[/b] how does it first appear and how does it progress to full strength?
Prizes are as follows:
1st Place receives a free item from the shop (of the winner's choice, no restrictions), 500 stones, a large avatar (or 27 stones) and a colored name (or 18 stones) as well as the participation prize. 2nd Place receives the right to ignore a ban, 250 stones, and a large avatar or a colored name (or 27 stones) as well as the participation prize. 3rd Place receives the right to create a non-wolf character, 150 stones, and a colored name (or 18 stones) as well as the participation prize. If we used your entry, you receive any item from the store worth 100 stones or less as well as the participation prize. All other entrants will receive a participation prize of 15 stones (per entry).
This contest beings on August 7th and ends on August 14th.
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Post by kerrighor on Aug 7, 2010 0:32:23 GMT -5
added more..
Name of Magic: echolocation Rarity: uncommon Description: this power is like the natural abilities of a bat. almost like telepathy, where a wolf has to reach out with a mental extension to touch a mind, this power involves a mental chime unique to each wolf. the sound is unheard by physical ears. telepaths can detect a slight ting, and other echolocation wolves can hear it. the sound can only travel for up to half a mile in a slight vegetated area, but can go for up to two in a completely flat area. The more barriers, the more the distance decreases. when the mental sound hits an object it then returns to the wolf. this creates a mental picture in the wolf's mind. it is devoid of color, just a sort of black and white picture that only lasts a few seconds in young wolves, and up to a minute in older wolves. Manifestation: this power will present itself very young, unlike most. pups newly born with their eyes still closed have been found to use the power to transverse the den, showing extreme skill at avoiding objects and their siblings. it is a slow power, one that takes years for extreme skill. when the wolf reaches 6 months, the power plateaus, staying about the same until the wolf is 2. this unchanging period is usually marked by a rang of about a quarter of a mile and a mental picture lasting about .5 seconds. the older the wolf, the louder the mental sound, the farther it travels. a wolf usually is found highly skilled at around 5 years of age.
Name of Magic: phasing Rarity: common Description: this will allow the operator to move through solid objects. it is a simple power, and one more ready for evasion. it does not cause the owner to disappear for any amount of time, only the parts of the body that pass through the object. this can make for swift movement through wooded areas or rocky caves. when moving through something a wolf has to be extremely careful that they have control if the trip is more than a few seconds. if the powers fail, say, halfway through a boulder, something will have to be displaced and as the wolf is softer, the part of the body still in the solid will be gone. This can result in tragic injury, and sometimes death. this power does not work with liquids or gases like vapor/mist. Only solid objects. Manifestation: wolves come into this power around the age of one if they are born with it. usually a sudden shove into a solid object, or a fearful exchange will cause the powers to present themselves. it is a dangerous power, so most wolves have to learn the hard way by being 'spliced.' teaches them to judge their strength and learn control. the control of this power is based on energy levels, so younger and older wolves cannot go through denser/larger objects as easily as a wolf in its prime.
Name of Magic: call Rarity: common Description: this is the ability to call objects to ones location. this is a simple power, that requires little more than a word and a visual image of the object. say rock, and visualize the specific blue rock from the den on the ground at your paws and you'll have it in front of you. it's all about the image, not the words. the words only allow the magic access and older wolves can do without. if the wolf does not specify what object [ like you say stone, which one? ] and where it goes. if you don't visualize where it will appear, it's likely to go to a very uncomfortable place. tales to scare pups have been told about it things materializing in the brain, the stomach, or the intestines. but that's usually untrue. it will land with varying accuracy in the region, but within a wooded area in radius of 3 yards is not what a wolf would want in a situation. This power does not work on living objects [ plants, other wolves, prey ] but will on dead things and inanimate objects. objects can only be called from a mile radius. the farther away, the harder it is and the less accurate the return. Manifestation: this power shows up at around 6 months. usually pups who whine about 'wanting it now' suddenly have an object drop near them. practice and age allow this power to become stronger. it grows with the wolf, and age only makes it stronger. it has no real limit to how much it can achieve as long as the wolf remains alive, but there has been no record of the area spanning more than 3 miles.
Name of Magic: thermal vision Rarity: uncommon Description: with this power the wolf will see the wolf in shades like that of a thermal camera. blue for cold, red and white for hot and all those shades in between. this power is fueled by glands that have evolved over time. there are three of them. two rest just beneath the eyes, the other in the center of the forehead. with this vision a wolf can achieve 360 degrees of vision, thought it is warped and without detail. a wolf cannot see with it's eyes and use this power at the same time. Manifestation: this power is usually one that appears soon after birth, if not seconds after. pups with this power will crawl after warm objects, like their mother. this power progresses fast, and youngwolves have control over it. the older a wolf gets the longer they can hold the power to them.
Name of Magic: disintegration Rarity: rare Description: this power gives a wolf to turn living and none-living things into their basic elements with a touch. this power can only be dealt out through one part of the wolf's body [ i.e the nose, the left paw, the tail ]. the more complex the being, the harder it is to break apart so few can do so to a wolf or large prey animal. though they will not completely disintegrate a target, a portion will be effected and large wounds will usually kill anyway. it is a powerful power, and can be used horribly in the wrong hands. Manifestation: this power is a late bloomer, popping up around adolescence. usually it's entrance to the world is because of a great anger, or a great stress which allows the power to touch an object. wherever this first wave of energy is released from is what is called the 'blank', and all surges of power after that are from this area. this power builds as the wolf grows older, so it is unknown how powerful it can truly be.
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Post by accalia on Aug 7, 2010 1:19:47 GMT -5
Name of Magic: Shifting Rarity: Special Description: The user will have the ability to shift into a single animal, throughout their whole life (Example;;; Cannot be raven one day bear next). The user gets a new form, and only change once every three days. Once in this state, the user cannot go back until nightfall, when the power wears off. In this state, the soul of the wolf/user cannot adapt to the shifted animals lifestyle. Example;;; If the shifted animal was deer, the soul of the wolf could only lust for the meat it eats, not te plants and etc. Manifestation: This process takes nearly a hour, and slowly takes time for the user to control his or her form. If the user were to change to bird, it might take days to figure out how to fly, or any other animal adaptions.
-------------------- Name of Magic: Gravity Defiation Rarity: Rare Description: The wolf will be able to, say climb up the side of a tree. The user is able to defy gravity for a short abount of time, normally lasting about 30 minutes. Manifestation: At first, the user may be to heavy, so they need to take theprocess slowly, and with utmost carefulness as in not to fall. After they get use to it, they can begin to walk upward on flat surfaces.
-------------------- Name of Magic: Life Theft Rarity: Special Description: he user can "borrow" the life or aura of another wolf, making them stronger. The life or aura "stolen"from the other wolf will make him or her weak for two days. Manifestation: It causes the user to feel whatever the victim feels for three days. Take about 5 minutes progress.
-------------------- Name of Magic: Dehydration Rarity: Uncommon Description: The user can pull water from any object that may contain it. Includes plants, soil and other wolves or creatures. Manifestation: The user can only use this power once every two days, and it takes up alot of energy, but gives strength.
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Post by c h e ℓ s ! on Aug 7, 2010 6:39:29 GMT -5
Name of Magic: empathy Rarity: uncommon Description: this will allow your wolf to feel and experience the emotions of every wolf around him, they will experience the emotions as strongly as the others around themselves, which can sometimes be a drag, but, with time, your wolf will be able to manipulate the emotions coming off the wolves around itself. this power usually only works within a 50 foot radius of your wolf, and when manipulating these emotions, it mentally exhausts your wolf. when manipulating the emotions of others, it is no certain thing that the other wolf will succumb to the emotions you're wishing it to feel, you are merely sending the energy of that emotion around, letting it linger in the air around you, and if they choose to pick up on it, then they will be completely elated by whichever emotion you're presenting. Manifestation: this power first appears as a heightened sense of intuition towards others feelings, you feel more prone to be influenced by the moods of those around you, and you seem to have no control over that. if you're around somebody that's sad, you're sad. with time, this magic slowly, silently increases, your wolf may not even realize that the power has grown so heightened, because the manifestation is so gradual. after time, your wolf will be completely susceptible to feeling the emotions around itself, they will feel the emotions to their fullest extent, whereas before they were only more prone to notice it more. the faster your wolf grasps onto the fact that they have the ability to sense the emotions of those around them, they will soon begin to realize that they can also manipulate these feelings. with some practice, your wolf will learn how to radiate different waves of emotion from themselves, and send it into the air around them for others to pick up on. this is a mentally draining task, and usually your wolf will feel tired and lazy after.
Name of Magic: adaptation. Rarity: rare. Description: this allows your wolf to be able to adapt to any different environment or needs they might have. for example, if your wolf - for some reason - must stay underwater for a prolonged period of time, (say they had to rescue a drowning loved one), your wolf would adapt the required instruments (like gills, for example) for a certain period of time, enabling them to do whatever it is that they believe they need to do. this power will only work if your wolf believes without a doubt that it is something they need to do, or if they are placed in a life altering situation. most adaptations can only be used, or made, when your wolf is under a great deal of stress, or when adrenaline is very high. Manifestation: usually a wolf with this power will not realize they have a power at all. it is a silent dweller, and only shows it's presence when the conditions are right. adaptations will conjure themselves sporadically when your wolf's emotions or hormones are through the roof, and they believe without a doubt that it is something they need. your wolf will usually not be able to make themselves adapt consciously, it is a subconscious though, usually triggered by the wolf's body itself to fulfil it's needs, which triggers the transformation.
Name of Magic: telekinesis. Rarity: uncommon. Description: allows your wolf to move or deform objects which are within their line of sight using their mind. this requires absolutely no physical work at all, they can simply look at an object, and move it around using nothing but their mind; or they can modify the object, such as bending it, twisting it, or otherwise contorting it. they cannot however, change the makeup of the object, meaning they can't change it's colour, or it's general appearance, they can only manipulate it in little ways. if your wolf were to stumble upon a glass object, for example, they couldn't make it shatter, but they could throw it against something to make it shatter. Manifestation: your wolf's ability to control this will be very difficult at first, it will take lots of practice to master this power. at first, your wolf will only be able to move objects when under a great deal of emotions, whether it be good or bad. the objects will respond to your wolf's sudden burst of emotion, and move abruptly, out of the wolf's control. with time, they will learn to control these emotions and they will learn how to control the paths the objects travel, although this will take a lot of practice.
-will maybe have more entries later-
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Post by mutt on Aug 7, 2010 9:53:03 GMT -5
Name of Magic: Apathy Rarity: Rare Description: The opposite of empathy, apathy enables a wolf to completely block out his own emotions. It also enables a wolf to suppress the emotions of others around him, which can be useful in manipulating other wolves' responses. Manifestation: At first, this power behaves much like depression; a wolf will stop feeling excited about things. Soon after that, emotional responses to just about everything will be muted, until the wolf is left simply not feeling anything. In wolves who usually have strong emotional responses, the power will take less time for them to recognize and control - six months to a year, in most cases. The first step in controlling this power is pushing it outward, which would mute the emotional responses from others until the wolf gets it under control. In wolves with sociopathic tendencies or those who actually suffer from depression, this power may never be fully realized, or it may simply turn outward without any assistance. Over time, a wolf could learn to be much more selective when it comes to targets; instead of turning an area into an emotional dead-zone, he might simply confine the response to one wolf.
Name of Magic: Objectomancy Rarity: Rare Description: This power allows a wolf to hear the voices of inanimate objects. Manifestation: At first, a wolf will feel as if she is going insane; hearing voices when nothing alive is around you would probably do that to anyone. As the power progresses, however, the wolf learns to converse with these objects. Likely the wolf will find a special place or object that they enjoy talking to the most.
Name of Magic: Levitation Rarity: Uncommon Description: With this power, a wolf can raise herself up to two feet off the ground. Manifestation: This power would first be discovered when a wolf tripped or fell somehow and they landed on air. With practice, they can get better at controlling the power.
Name of Magic: Resurrection Rarity: Special Description: As the name suggests, this magic enables a wolf to come back to life after she has technically died. It also enables the user to revive other recently dead creatures. However, this power takes a lot of energy; the larger the animal is being brought back to life, the more likely it is that the user will die. It does not make the wolf who possesses this power immortal, but simply allows the user to live to the end of her natural lifespan. If a wolf with this power is too weak to use it, but it gets used anyway, she will die. Manifestation: Likely, this power will arise when a wolf is weeping over the loss of a loved one. In bringing that wolf back, it would not be surprising if the user ended up unconscious for an indeterminate length of time. With practice, the cost to the wolf may diminish. When a wolf with this power should die, he may find that he is simply unconscious until his body can heal.
Name of Magic: Curses Rarity: Uncommon Description: If a wolf is cursed, it can reveal itself in a variety of ways. Perhaps he will find himself profoundly unlucky, or unable to retain information properly. He may find that his scent is enhanced to the point of scaring prey away, even when he is downwind of his target. Whatever the outcome, though there are ways to use a curse to one's advantage, chances are good that most wolves would rather not have to try. Manifestation: Unlike many powers, where it takes a while to develop and show itself, a curse is obvious immediately. Though a wolf may not realize that he is cursed until a while later, the effects will show themselves as soon as the curse takes hold. It takes a smart wolf, and usually quite a bit of time, to find any possible way that these could be useful.
Note: I was thinking of having different curses possible, but it made more sense at the time of writing to describe them as a group. If it would be better for me to describe them separately, I can do that too xD
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[A.n.y.u]
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Posts: 976
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Post by [A.n.y.u] on Aug 7, 2010 12:49:04 GMT -5
Name of Magic: possession Rarity: rare Description: Possession allows the user to temporarily possess another creature (wolf and non-wolf). The ability to possess someone is determined by the will of the creature being possessed. For instance, a bird is generally much easier to possess than a wolf. Possession means that the user enters the mind of the other creature and takes over the body. It is a difficult power to use and takes more energy than more common powers. It is dangerous power as well. An experienced user could easily force a creature to stand still while it is killed. However, if the user is in the body of the creature when it dies, then he or she will die as well – another reason why this power is so dangerous. Manifestation: When Possession first manifests, it usually occurs during sleep. Often, a wolf with this magic will fall asleep and suddenly find his or herself waking up in a different body (imagine falling asleep on the ground and waking up in mid-flight). At first, the wolf will not fully possess a creature but will instead merge with the creature so that it is like having two minds in one body. The wolf will have no control over the creature. This limits some of the danger during the first stages of manifestation (if they accidentally took control of a bird in their sleep, they might wake up falling instead of flying). As time goes on, it will happen while the user is awake as well, though it will still only be a merge of sorts. Only when the user begins to purposefully use their power will the actual possession happen. With practice, they will be able to possess small animals with lesser wills than large animals. Accidents will still happen, where the user merges with the animal instead, but less frequently. With more experience comes the ability to possess larger animals and a lengthened time of possession. * * * * * * * * * * Name of Magic: merging Rarity: uncommon Description: Merging allows a wolf to place their mind into the body of another animal, essentially creating a body with two minds and leaving their own body as an empty shell. This isn’t permanent, however, and lasts only as long as the experience and energy of the user permits. While inside the body of the other animal, the user is able to converse with the host through the mind as well as read the thoughts of the host. However, the host also has the power to push the user out of their mind, if their will is strong enough. This power is similar to telepathy and mind-reading combined. Manifestation: When a wolf firsts receives the power of Merging, they will suddenly find themselves in the head of another animal with no warning. Usually this animal will be something small – rodents, birds, reptiles, etc. Sometimes they may even find themselves in the mind of an insect! If they can figure out how to get back to their own mind, then they can usually get free within the first few minutes of the merge. Occasionally, however, the user cannot figure out how to return to their own body and there have been cases where the user has been trapped in another body for several hours. Since they weren’t trying to control their power it takes little or no energy if it the effect of the power happens on accident. As the user tries to use the power and experiments with it they can merge with another mind whenever they want, though the length of time that it last depends on experience and energy available. * * * * * * * * * * addition one Name of Magic: tracking Rarity: common Description: Tracking basically enhances the tracking abilities of the wolf in question. Much like enhanced hearing and vision, this power enhances the sense of smell in the wolf, as well as the sense of sight (though not quite as powerfully as enhanced vision). It also gives the wolf knowledge of tracking - the ability to discern one type of footprint from another, the ability to know what a scent is even without smelling it before, etc. This power also causes the wolf to be drawn to whatever he or she is tracking. It's like a light tug on the wolf's mind. However, for tug to actually be there, the wolf must want nothing more than to find who they are looking for. Manifestation: This power doesn't take a large amount of energy to use, even during practice. In fact, most of the time the user doesn't even have to try to use it. It just happens. Over time, they may be able to turn the power off or on when they want or need it, but usually the power is triggered without much thought. The user will first discover it while using their nose. They will find that they can name every scent they find, even if they hadn't previously known the scent. If they scent a wolf, they will know the gender of the wolf as well, even if it is the lightest touch of a scent. If they happened to smell an elephant (not that they ever would!) then they would know that the scent belonged to an elephant. As the power progresses they will begin to recognize different tracks left by animals, even without having seen them before. Once those two parts of the power have manifested, then the user will notice the third part. If they happen to want to find someone more than anything else at any given moment, they will feel a tug on their mind, almost as if there is a thread that connects their mind to the mind of the one they want to find. This is the strongest part of the power, though it is the easiest to use. The user just has to learn to want someone more than anything else, if only for a moment. * * * * * * * * * * addition two Name of Magic: shadow manipulation Rarity: common Description: Shadow manipulation allows the user to modify shadows in the area. The power honestly has little use, though it can be good for camouflage. Of course, people will notice if a shadow looks unnatural. This power allows the user to make a shadow darker or lighter, to move the shadow (as long as it remains connected to the original shadow). So, if a wolf is hiding beneath a tree, they can darken the shadow to make their hiding spot more efficient, or even lighten the shadow. They can stretch the shadow out or manipulate the shape, but the shadow must remain connected. There can't be any random floating shadow pieces around. Manifestation: When the user first receives the power, they will begin to notice that shadows may suddenly grow darker or lighter without reason when they walk through them. As they walk out of a shadow, they might notice that the shadow stretches for a short time to cling to them or follow them before it slips back into it's original shape. With time, they will begin to do this at will. The more practice they do or experience they have, the more changes they can make to a shadow. For instance, one who has been using the power for a year or two can make a shadow stretch further than one who has only been using the power for several months. It is possible that, with many years of experience and good discipline and practice, the user may be able to solidify the shadows enough to actually "come to life." For instance, the user might be able to trap another wolf by doing this. * * * * * * * * * * Name of Magic: light manipulation Rarity: uncommon Description: Light manipulation allows the user to create and control light particles. This allows them to generate their own light or control pre-existing light. This is all done with the mind; wolves don't do any sort of waving of the paws or holding the light. Their mind controls it. They can use their mind to call light particles to them and create balls or beams of light or they can even create light on their own, without calling the particles to them first (this takes more practice, though, and only shows up later). For those wolves who are afraid of the dark, this would be a wonderful power, since they could generate their own personal nightlight. Also, these wolves have the ability to see individual light particles, however small they are. Manifestation: The user will first notice that tiny orbs of light seem to form around them and then follow them wherever they go. Try as they might, they are not able to get rid of these orbs of light, unless they sit and try to order them away. Once the user is able to focus enough, they can order the orbs away with their mind, and those orbs will dissolve and disappear. This process may happen several times over the course of a month or two before the user gains any more control over the power. However, once they realize they have magic they can usually begin to call light particles to them (they will simply start trying to form orbs of light like the ones that had been following them around and will find that they can see light particles congregating toward them). Those particles will form orbs (or whatever the user wants them to form). Later on, the user will realize that they can manipulate the shape of the light as well as move it with their mind. With much experience, they will eventually learn how to create light as well. * * * * * * * * * * Name of Magic: weather control Rarity: special Description: This allows the user to control the weather in the general area. This power can be extremely powerful and yet extremely dangerous at the same time. Depending on the strength of the will of the user, the magic can vary anywhere from calling rain into clouds to moving small weather systems. A user with weak willpower will be unable to move anything but may call rain into clouds or bring storms to life. They may also stop rain or other types of precipitation. Stronger-willed wolves can move smaller weather systems a short distance along with those other options of calling rain. However, attempting to completely stop a storm, move a small weather system too far, or move a powerful weather system could kill the user. Manifestation: The user will first notice their power when it will suddenly start raining only on the spot where they are standing, sitting, or walking. The rain may start and stop suddenly or it may last for quite a while and follow the user around for a time (remember Eeyore and his personal rain cloud?). After a while the user may learn to turn the rain off, though it may take some time. Until the user learns how to turn it off, the rain will continue to appear only over them. After that control of the power will come with experimentation. However, if the power is not used the user may find that their own personal rainstorm may return.
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Post by shira on Aug 9, 2010 10:12:48 GMT -5
Name of Magic: Augmentation Rarity: Rare Description: This power gives the user the ability to enhance or weaken the powers of others. It takes a lot of energy to do, but it can prove to be very powerful and very affective. Younger wolves don't have much control of this power, and often use if unintentionally, whereas more experienced and older wolves know how to use and control it. This power weakens both wolves, meaning the user, and whoever they are using their power on. Manifestation: It can appear when the user if a pup, or when they are in their prime; it's never the same. However, it appears most often when a wolf is very angry, and others around them can 'feel' their powers start to become less affected, and their bodies start to feel tiered or weak.
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Name of Magic: Ingestion Rarity: Uncommon Description: This is the ability to consume any sort of matter without any effects on the user, meaning no sickness or injuries. It's a very odd power, but can turn out to be useful in some situations, but is mostly for the purpose of experiments or fun. They can inflict no physical damage on people around them, and only affects the user. Manifestation: It usually starts out when they are young and when they find interest in things others do not. When a pup, they believe that anything is food, and will often wander off or eat what ever they find, and it won't take long for to realize that wolves with this power will often eat - or sometimes prefer - things other then meat.
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Name of Magic: Sonic scream Rarity: Uncommon Description: Wolves with this power can generate vocal sounds of a higher amplitude than others can. It's heard as a very high pitch squeal kind of sound, and causes extreme pain to anyone within a two hundred yard radius of the wolf generating the sound. It does not affect the user, and is the perfect tool for getting out of sticky situations. Manifestation: It starts to appear when they are a pup, and they often go about squealing in higher pitch tones then the rest. As they grow, they find themselves able to make higher and shriller sounds, and thus their power is set in stone. Others tend to be wary of these wolves, always wanting to stay on their good side to avoid having to deal with their high squeal. Their scream is perfected around the age of four, and this is when it is most powerful.
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Name of Magic: Memory manipulation Rarity: Rare Description: This is the ability to erase or enhance the memories of another wolf. This is a very dangerous power, and if the user isn't in full control of it when trying to erase of enhance another's mind, it can turn out to be fatal or cause extreme pain to the other. This does not mean that they cannot erase important memories, because they can and will if the situation calls for it. Manifestation: It's usually hard to realize that they have this power, but it's often passed down through the family. If there is a litter of two, each pup has a 50% chance of inheriting the power, if there is three pups in the litter, each has a 33% of inheriting it, ect. Only one pup per litter can inherit the power from their mother or father, and they often only learn about it if their parents teach them about it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name of Magic: Enhanced reflexes Rarity: Common Description: Makes the user able to react faster than a normal wolf. They are often quite observant, and are always on their toes; they can sense the smallest thing out of their surroundings. This is particularly useful during battle, for they are very quick and can react to any given situation far faster then others. Manifestation: As a child, their reflexes are easily seen as more advanced then the others, and over time they become more precise and sharp. It's not an overly complicated emotion, and doesn't have to be controlled or learned; this advanced sense is normal for the user, and don't really see it as a power.
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Post by avril on Aug 11, 2010 14:44:11 GMT -5
Name of Magic: narcissism [liable to change] Rarity: rare Description: This power allows the user's appearance to change, but not on their own accord. Since beauty is in the eye of the beholder, this power allows the user to will their appearance to change, but not the way they want it to. The other wolf sees the holder of this power in a fantasy sort of light; they mold to their version of beauty, and can almost cause a sort of fatal attraction. It is a power that is hard to turn on and off, and can often cause the wolf to become isolated from others. The appearance change is less of a physical change, and more of a mental illusionary change. Manifestation: This power manifests itself right at birth; the pup appears adorable to whoever sets eyes upon it. They change little until about two years, when the power takes full control and begins to change their appearance depending on what wolf is seeing them. It takes quite a few years to finally master it and gain some semblance of control. The older the wolf gets the more control they have over the power.
Name of Magic: birth control [liable to change] Rarity: uncommon Description: This power allows the user the ability to, in theory, turn on and off their ability to reproduce. The user can choose whether or not to be fertile and susceptible to fertilization, and thus pup-bearing. They cannot terminate a pregnancy after fertilization has occurred. Thus, the female is able to mate without the worry of becoming pregnant, and without becoming permanently sterile. Manifestation: This power is only found in female wolves. No signs show until sexual maturity, usually around their second year. Until then the power itself lies dormant. Upon completing her first heat cycle, the female usually is able to discover her power, and can master it by the age of four years. It does not always work, but a skilled user can have a 90% chance of success.
Name of Magic: Mimicry Rarity: Rare Description: The ability is just as its name says; it allows the user to mimic the powers of the other wolf. Matched up against another wolf, the user can almost steal their power, and copy it. It is extremely physically taxing and the user will not be as skilled as the source of the magic. The user can gain more skill in other's magics only if they stay near that wolf for long periods of time, and will lose their skill if separated. Manifestation: The power of mimicry is an odd one, and only shows up around four years of age. Until then the wolf has almost no magical capabilities. Usually wolves' with mates are the first to discover their powers, able to perform the same abilities as their loved ones'. The power is extremely volatile and takes years to perfect. A wolf may never fully grasp control of it, and most do not until they are 8+.
Name of Magic: Multiply Rarity: Common Description: This power allows the user to duplicate their appearance and create an almost 'clone' of themselves. This clone though is immaterial and not physically solid. It cannot cause any physical changes to other wolves or the environment, and can really only be used as a decoy. A skilled wolf can completely control the actions of their 'clone' as well as give them the ability to speak. Manifestation: This power is one that is evident from birth. The pup, until about six months of age is always accompanied by a translucent copy of themselves. At six months the wolf is able to somewhat control it, causing the copy to disappear and reappear in a fuzzy, translucent way. The user improves the quality of the copy clone as he/she grows, and are usually able to have full control by the age of three years.
More coming later perhaps. :3 [/size]
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[A.n.y.u]
Administrator
Admin Account[M:-63]
Posts: 976
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Post by [A.n.y.u] on Aug 23, 2010 12:10:27 GMT -5
Everyone has already been given their stones for participation.
The following people receive prizes because their entry/entries were used: Kerr - 4 items from the store worth 100 stones or less (or combine that for an item worth 400 stones or just receive 400 stones). Chels - 2 items from the store worth 100 stones or less (or an item worth 200 stones, or just 200 stones). Mutt - 3 items from the store worth 300 stones or less (or an item worth 300 stones, or just 300 stones). Cheyenne - 1 item worth 100 stones or less from the store (or just 100 stones). Avril - 3 items from the store worth 100 or less (or an item worth 300 stones, or just 300 stones).
To accept the prize, simply respond here with what you would like from the store or how you would like to receive your prize instead.'
(The entries being used on site are echolocation, phasing, call, thermal vision, empathy, telekinesis, apathy, objectomancy, levitation, possession, merging, tracking, shadow manipulation, light manipulation, weather control, enhanced reflexes, narcissim, mimicry, and multiply. Some powers are still under consideration and, if used, will receive rewards).
1ST PLACE goes to Memory Manipulation by Cheyenne. You receive a free item from the shop (of the your choice, no restrictions), 500 stones, a large avatar (or 27 stones) and a colored name (or 18 stones).
2ND PLACE goes to Apathy by Mutt AND Telekinesis by Chels. You both receive the right to ignore a ban (once), 250 stones, and a large avatar or a colored name (or 27 stones).
3RD PLACE goes to Possession and Shadow Manipulation by Anyu. You receive the right to create a non-wolf character, 150 stones, and a colored name (or 18 stones) (x2 on all).
Please respond to accept your prizes. Post prizes from the store in the store board and for price simply put "contest prize."
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Post by c h e ℓ s ! on Aug 23, 2010 14:49:05 GMT -5
I accept? haha. I'm just going to take the 200 stones, instead of the store items, and the ban and a large avatar and the other 250 stones, I guess?
Don't worry about filling my stones and stuff, I got it x]
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Post by kerrighor on Aug 23, 2010 16:22:04 GMT -5
there's nothing i want in the store at the moment, so... i'll just take the 400 stones. [/blockquote]
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Post by mutt on Aug 23, 2010 16:36:34 GMT -5
I'd like 300 stones and that other stuff, but 27 stones instead of a colored name or large avatar (I'm still deciding, so~ xD)
I'll give myself the stones ^^
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Post by shira on Aug 23, 2010 20:08:49 GMT -5
Yay! ^.^ Ok, so I’ll take my 500 stones, a large avatar, and then 18 stones instead of a colored name. I haven’t decided what item I’ll be stealing from the store, but obviously, I’ll be making a thread in the store when I do ~
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Post by c h e ℓ s ! on Aug 23, 2010 20:18:43 GMT -5
I updated everyone's stones, so Anyu and Mutt, you guys don't have to worry about it :]
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Post by avril on Aug 26, 2010 13:22:09 GMT -5
I think I'll just take the 300 stones for now. :] And figure out later if I'd like something. I'm glad I could help! [/size]
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